AI Insights · Timothy · July 2024
Top 5 Anime Games Performance in Australia Q2 2024
Discover the performance trends of the top 5 anime games on a unified platform in Australia during the second quarter of 2024, based on data from Sensor Tower.
In the second quarter of 2024, the top 5 anime games in Australia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game’s performance:
Solo Leveling:Arise from Netmarble Corporation saw a strong initial launch with weekly revenue peaking at about $134.6K in mid-May. However, the revenue showed a declining trend, ending the quarter at around $42.8K. Weekly downloads followed a similar pattern, starting at 44.7K in early May and dropping to 5.9K by the end of June. Interestingly, weekly active users steadily increased, reaching 55.7K by the last week of June.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced fluctuations in weekly revenue, peaking at approximately $122.2K in late May. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, rising to 1.7K. The game maintained a consistent number of weekly active users, averaging around 25.2K.
ONE PIECE Bounty Rush, also from Bandai Namco Entertainment Inc., showed a significant spike in weekly revenue in mid-May, peaking at $11.8K. Downloads and active users remained relatively constant throughout the quarter, with weekly downloads around the 700-1K mark and active users averaging approximately 10.1K.
Yu-Gi-Oh! Master Duel by KONAMI had a modest performance, with weekly revenue peaking at $10.7K in early April and then showing a gradual decline to around $4.3K by late June. Weekly downloads hovered between 700 and 900, while weekly active users remained steady, peaking at nearly 11.1K in mid-June.
ONE PIECE TREASURE CRUISE, another title from Bandai Namco Entertainment Inc., experienced a peak in weekly revenue of $34.6K in mid-May, followed by a decline to $6.9K by the end of June. Weekly downloads saw a peak of 1.1K in mid-May, and active users fluctuated, peaking at 2.9K in late May before dropping to 1.3K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.